WebMay 13, 2012 · Actually I think to properly wrap OpenGL into C++ classes, OpenGL object class instances should only be returned by factory functions of the context class. – datenwolf May 13, 2012 at 20:55 I still think that shared_ptr … Web我正在開發一個需要訪問OpenGL ES 2.0紋理像素的Android NDK應用程序。 OpenGL擴展允許執行此操作,如此處 , 此處和此處所述 。 所有這些方法都需要使用不是 NDK一部分的GraphicBuffer類(參見例如此處 )。 顯然,這需要訪問私有C ++ Android API(來自AOSP-Android開源項目)。
c++ - Error mapping PBO cudaGraphicsResource - Stack Overflow
WebJun 27, 2013 · Your PBO_CUDA_Widget variable is already a pointer. The call should be (without taking the address, i.e. omit the '&'): cudaError_t error_test = cudaGraphicsMapResources (1, PBO_CUDA_Widget, 0); Remember to unbind the PBO from OpenGL before launching a CUDA kernel that accesses the resource. Web本文记录在opengl中使用 帧缓冲 (fbo)和像素缓冲(pbo)来上行视频帧数据(yuyv), 并最终渲染显示出来。在之前的文章中介绍了渲染 yuv420 和 yuyv 的流程,不过都是用的默认的帧缓冲,即创建一个和视频幅面一样的 glfw 窗口, 但是在实际开发中会遇到各种幅面的素材,,此时默认的 glfw 帧缓冲就不满足要求了 ... prim8 knee brace compression sleeves
Video stream by GPU with a PBO load an ImageQT in OpenGL
WebJul 11, 2024 · c++ - Video stream by GPU with a PBO load an ImageQT in OpenGL - Stack Overflow Video stream by GPU with a PBO load an ImageQT in OpenGL Asked 3 years, 7 months ago Modified 3 years, 7 months ago Viewed 253 times 0 I plan to develop a tool for realtime video manipulation using C++, QT 4.7.4 and OpenGL and i'm on visual studio … WebNov 8, 2016 · OpenGL PBO update texture wrong width height data. I have simple program trying to use PBO to update sub texture data which is dynamic generated. The problem is to get the correct order of data in texture because it gets inverted or not stored in the correct order. Here is some code for initializing, data input and draw function. prima 12 madrass care of sweden