WebJul 20, 2016 · 最後編譯輸出 Callback.dll。 C# Test Code. 要在 Unity C# 呼叫 Library,首先先把自訂函式庫 Callback.dll 以及參考到的函式庫 pthread.dll,一同複製到 Unity 專案資料夾 Assets/Plugins 中。 接著宣告 C# 連結 C++ 程式庫 call: [UnmanagedFunctionPointer(CallingConvention.StdCall)] WebMar 5, 2012 · One of the methods in my C++ .NET DLL starts a thread that calls to my underlying C++ DLL, that code looks like this: MIDL m_oThread = gcnew Thread (gcnew ParameterizedThreadStart (this, &MyClass::MethodToRunOnThread)); m_oThread->Start (MyParameter); MIDL void MyClass::MethodToRunOnThread (Object^ step) { //Call to …
c# - Unity3D調用外部dll - 堆棧內存溢出
WebMay 17, 2006 · Thread Synchronization in DllMain for DLL_THREAD_DETACH during DLL Unload When the DLL is unloaded, the address space is not thrown away. Therefore, the DLL is expected to perform a clean shutdown. This includes thread synchronization, open handles, persistent state, and allocated resources. WebSep 25, 2014 · Sep 24, 2014. #2. You don't call a DLL. You call a method. You need to reference your library in your application project, create an instance of the type containing the method you want to execute and pass that method to your Thread object, then start the thread. Your code will end up looking something like this: sims 4 studio mod checker
Consuming Your C# Library in MFC/C++ Project - CodeProject
Web如果您想继续使用您的自定义Thread ,那么是的,它必须阻塞异步代码。 GetAwaiter().GetResult()可能是你最好的选择。 或者有其他方法吗? 是的。 如果您可以将自定义Thread替换为线程池线程,那么您可以使用Task.Run而不是Thread ,然后您可以使用更自然的await而不是GetAwaiter().GetResult() 。 WebNov 8, 2014 · Solution 2. It makes no sense. There is not such thing as "call a DLL" or "wait for DLL". You always call a function; and when you do, the calling thread is executing that function until it returns, not doing anything else. It does not matter where the function is, in a DLL or in the same executable module where you do the call. WebOct 10, 2024 · node-ffi is the de facto standard for loading and calling into DLLs (and their equivalent on other systems) from Node.JS. It provides you with an object whose functions represent functions from... sims 4 studio not exporting mesh